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The ultimate controllers, enchanters master magic that 
gives them over others and that makes their victims dance 
on eldritch strings like puppets. Many enchanters learn 
their techniques as a result of practicing witchcraft or 
discovering Enchantment secrets from faerie they befriend.

Level 7 EnchantmentEdit

Attributes Increase three by 1
Characteristics Health +2, Power +1
Languages and Professions You can speak another 
language or add a profession.
Magic You discover the Enchantment tradition or learn an 
Enchantment spell.
Enchantment Defense If you are charmed, compelled, or 
frightened at the end of the round, you can make an 
Intellect challenge roll and remove all these afflictions 
from yourself on a success.
Subtle Charm Creatures charmed by spells you cast have no 
memory of being charmed by you when the effect ends.

Level 10 EnchantmentEdit

Characteristics Health +2
Magic You learn one spell.
Countercharm When a creature you can see within 
medium range becomes charmed or compelled, you can 
use a triggered action to make an Intellect challenge 
roll. On a success, you remove that affliction from the 
triggering creature.
Persistent Enchantment You double the duration of all 
Enchantment spells you cast that have durations of at 
least 1 minute.

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