The ultimate controllers, enchanters master magic that
gives them over others and that makes their victims dance
on eldritch strings like puppets. Many enchanters learn
their techniques as a result of practicing witchcraft or
discovering Enchantment secrets from faerie they befriend.
Level 7 Enchantment
Attributes Increase three by 1
Characteristics Health +2, Power +1
Languages and Professions You can speak another
language or add a profession.
Magic You discover the Enchantment tradition or learn an
Enchantment Defense If you are charmed, compelled, or
frightened at the end of the round, you can make an
Intellect challenge roll and remove all these afflictions
from yourself on a success.
Subtle Charm Creatures charmed by spells you cast have no
memory of being charmed by you when the effect ends.
Level 10 Enchantment
Characteristics Health +2
Magic You learn one spell.
Countercharm When a creature you can see within
medium range becomes charmed or compelled, you can
use a triggered action to make an Intellect challenge
roll. On a success, you remove that affliction from the
Persistent Enchantment You double the duration of all
Enchantment spells you cast that have durations of at
least 1 minute.