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Divination lays bare the future and 
makes it possible to look and listen at distant places. 
Diviners have a gift for Divination magic, a knack 
possibly born from a latent psychic ability or being 
touched by the gods. As they explore the power the 
tradition offers, they learn how to cast their spells to 
greater effect. More importantly, they receive visions about 
the future and can use those visions to escape danger or to 
achieve success when they would otherwise fail.

Level 7 DivinerEdit

Attributes Increase three by 1
Characteristics Defense +1, Health +1, Power +1
Languages and Professions You can speak another 
language or add a profession.
Magic You discover the Divination tradition or learn a 
Divination spell.
Omens When you make an attack roll or a challenge roll, 
you can expend the casting of a Divination spell to make 
the roll with a number of boons equal to the spell’s rank.

Level 10 DivinerEdit

Characteristics Health +1
Magic You learn one spell.
Premonitions Each time you complete a rest, you receive 
three premonitions. For each, roll a d20 and note the 
result. The premonitions last until you expend them or 
you complete another rest.
When a creature you can see makes an attack roll or 
challenge roll, you can swap out the number rolled with 
a number from one of your premonitions by expending 
it. Once you expend the premonition, cross off the 
number.
While you have at least one premonition, you cannot 
be surprised while conscious, creatures attacking you 
make attack rolls with 1 bane, and you make challenge 
rolls to resist attacks with 1 boon.

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