Conjuration magic produces objects and creatures from
nothing. Conjurers learn special techniques to let them
create more powerful and frightening monsters to do
their bidding. Although conjurers decide what forms
their monsters take, many prefer common themes. Their
monsters might have tentacles, display feathers, steam the
air, or have bizarre anatomical structures.
Level 7 Conjurer
Attributes Increase three by 1
Characteristics Health +2, Power +1
Languages and Professions You can speak another
language or add a profession.
Magic You discover the Conjuration tradition or learn one
Conjure Tiny Monster When you cast a rank 0 Conjuration
spell, you can conjure a tiny monster in an open space
within short range instead of using the spell’s normal
effect. The conjured creature remains for 1 minute or
until it becomes incapacitated.
Frightening Monsters You can grant monsters created by
Conjuration spells the frightening trait.
Level 10 Conjurer
Characteristics Health +2
Magic You learn one spell.
Powerful Monsters The monsters you create with your
Conjuration spells make attack rolls with 1 boon and
their attacks deal 1d6 extra damage. Also, your conjured
monsters last for a number of minutes equal to your Power.