Astromancers study and master the magic of the celestial
realm, calling upon the light of the sun, moon, and stars
to obey their commands. They display their unequaled
power when they cast Celestial spells, shining like
beacons.
Level 7 Astromancer[]
Attributes Increase three by 1
Characteristics Health +2, Power +1
Languages and Professions You can speak another
language or add a profession.
Magic You discover the Celestial tradition or learn one
Celestial spell.
Inner Radiance When you cast a Celestial spell, you can
use a triggered action to emit light from a point within
your space out to a number of yards equal to your
Power. The light moves with you, remaining centered on
that point, and lasts for 1 minute or until you cast another
Celestial spell.
Intense Light Your Celestial attack spells deal 1d6 extra damage.
Level 10 Astromancer[]
Characteristics Health +2
Magic You learn one spell.
Blinding Corona When you use your Inner Radiance talent,
each creature within 1 yard of you must get a success on
a Strength challenge roll or become blinded until the end
of the round.
Power of the Sun Whenever you cast an attack spell from
the Celestial tradition, you make the attack roll with 1
boon and creatures make challenge rolls to resist the
spell with 1 bane.