Enchanter

The ultimate controllers, enchanters master magic that gives them over others and that makes their victims dance on eldritch strings like puppets. Many enchanters learn their techniques as a result of practicing witchcraft or discovering Enchantment secrets from faerie they befriend.

Level 7 Enchantment
Attributes Increase three by 1 Characteristics Health +2, Power +1 Languages and Professions You can speak another language or add a profession. Magic You discover the Enchantment tradition or learn an Enchantment spell. Enchantment Defense If you are charmed, compelled, or frightened at the end of the round, you can make an Intellect challenge roll and remove all these afflictions from yourself on a success. Subtle Charm Creatures charmed by spells you cast have no memory of being charmed by you when the effect ends.

Level 10 Enchantment
Characteristics Health +2 Magic You learn one spell. Countercharm When a creature you can see within medium range becomes charmed or compelled, you can use a triggered action to make an Intellect challenge roll. On a success, you remove that affliction from the triggering creature. Persistent Enchantment You double the duration of all Enchantment spells you cast that have durations of at least 1 minute.